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Kurofelis

Age/Gender: 16, Male
Location: In a house
Job: Hobo with Residence

The lure does not catch the fish, the fish chases the lure.

Newgrounds Stats

Sign-Up Date:
12/11/05

Level: 11
Aura: Light

Rank: Town Watch
Blams: 84
Saves: 90
Rank #: 41,548

Whistle Status: Normal

Exp. Points: 1,210 / 1,350
Exp. Rank #: 29,247
Voting Pow.: 5.31 votes

BBS Posts: 5,138 (3.55 per day)
Flash Reviews: 21
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

21 Reviews | 7 w/ Responses

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Score: 8
StormWinds:TLC

"Game's Bugged."

submission: StormWinds:TLC
date: February 8, 2009

I have no idea why, but when I start a level sometimes, the game doesn't let me click on any of the usable turrets to use them. It only happened sometimes in the first stage, but it happened repeatedly in the second. The only way I could fix it was to sell the turret and then buy it again, which, one can imagine, is something I'd rather I'd NEVER do.

Otherwise, I like the concept, even if it's been done three times.

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Score: 8
Dark Cut 3

"Too damn hard."

submission: Dark Cut 3
date: November 13, 2008

Yes, it's a great game, hit detection's on target, yadda yadda. I had no problems relating to programming. Just design.

There's too little time. I beat the levels out of repitition, not skill. I finish with only little precious time to spare. If I screw up on one thing, I've lost. If I don't suture all the points in one master stroke, I'm finished, no matter how perfectly I did the rest.

It's be a lot nicer if you could give us just two more seconds. The line where I fail and or succeed is too close, ending up so that I fail just as I'm about to relievingly finish. I find that frustrating; if it's intended, I understand it's for difficulty, but I'd rather not have to do everything over and over until I can do it like a robot.

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Score: 10
Castle Crashing the Beard

"Tom's oddly cheerful..."

date: March 30, 2008

It's odd how happy Tom sounds in this game. "Welcome to Die!"

That just makes it funny, though. I would only reccomend the eye laser thing not being directed through the platform into your feet. I've had that happen several times, when it seemed the beam wasn't hitting me at all.

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Score: 0
pico is fucking hot oh my

"These kinds of jokes stopped being funny, when?"

date: April 30, 2007

Copying the Pico Day 2007 Flash Preloader file and slapping text on it is NOT a flash. As said in the title, these idiotic play button jokes aren't funny anymore.

Author's Response:

well the play button in the preloader doesnt work so just get off your ass a nd right click cause thats the way it is im afraid :(

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Score: 7
Super Pico AllStars

"Enemy AI is kind of...varying?"

date: April 30, 2007

The enemy AI didn't seem to be increasing at a set pase through the story mode. For example, I couldn't even hurt Alucard until I backed him into a corner and kickd the crap out of him, but Cyclops was a complete wuss.

That's the second problem. Something needs to be done about how you can easily win if you simply back the opponent into a corner and kick the shit out of them. Perhaps, you could put in a "knockdown" system, where, after a combo, the character would be knocked down, and be given a period of invulnerability to let them avoid the easy death by corner+foot.

Author's Response:

Yeah I agree I should've added something like that to the script. I was planning to but we sorta ran out of time (and I didn't really know how to go around scripting something like that), well thanks for the review!

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Score: 9
Final Defense: Last Stand

"Better than the First."

date: January 4, 2007

This is better than the first game, by large. The same basic concept, but it's still a tad easy. It's too easy to block every shot with your sheild, and there is no need to buy the upgrade, because I find that the bounced bullets don't do much, if anything.

I find it equally annoying that many people are complaining about enemies firing as soon as they come onscreen. For readers, you simply press the space bar to activate the sheild. Simple enough for an idiot who doesn't click on 'help'.

Still, my main criticism is still, this is a little too easy. Make the sheild not block all damage, or make its amount of time staying up less, because the easy use and invincibility of the sheild makes the game extremely easy in monotonous parts.

I am pleased to know that you also used the 'One Man Army' soundtrack from the last game. Best music I've ever heard.

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Score: 6
Lazy Pirates

"...famaliar song...."

submission: Lazy Pirates
date: June 28, 2006

Lol, get the song recording from veggietales audio?
Don't ask how I know what the audio is, my little brother watches the show.
Anyways, I think the only issue I payed attention to was the pictures. They were, at many times, either chopped-up looking, or paintish. Work on the graphics, and this might be a good addition!

Author's Response:

Will do. :D

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Score: 8
Denzean Knights

"This is cool."

submission: Denzean Knights
date: June 21, 2006

Nice game. But there were a couple of issues.
1-There was only two types of sword swings, it would be cooler if the combos were longer, and there were more types of sword swings.
2-I found it is impossible to change direction in midair. You can only fall in the direction you chose. This was very annoying at times. Only if you did a backflip, could you move forward. But if you did a backflip, why would you need to fall forward?

Other than that, this was pretty cool. Good work!

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Score: 9
Final Defense

"Kickass, but..."

submission: Final Defense
date: June 8, 2006

...The guy before was right, there are too few upgrades to the cannon to win you a ten. Other than that, this game kicked ass! The music was awesome!

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Score: 8
Flicky's Adventure

"Cool!"

submission: Flicky's Adventure
date: June 4, 2006

The only thing I'd say to improve would be the graphics, the amount of detail, to be exact. And there was a glitch with the eyes-they would clip when the fuzzball looked to the sides on this one particular part. Other than that, good fight scenes, good story, good job!

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