Age/Gender: 16, Male
Location: In a house
Job: Hobo with Residence
The lure does not catch the fish, the fish chases the lure.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 1,210 / 1,350
Exp. Rank #: 29,033
Voting Pow.: 5.31 votes
BBS Posts: 5,134 (3.6 per day)
Flash Reviews: 21
Music Reviews: 0
Trophies: 0
Stickers: 0
Latest Flash Reviews
I have no idea why, but when I start a level sometimes, the game doesn't let me click on any of the usable turrets to use them. It only happened sometimes in the first stage, but it happened repeatedly in the second. The only way I could fix it was to sell the turret and then buy it again, which, one can imagine, is something I'd rather I'd NEVER do.
Otherwise, I like the concept, even if it's been done three times.
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Yes, it's a great game, hit detection's on target, yadda yadda. I had no problems relating to programming. Just design.
There's too little time. I beat the levels out of repitition, not skill. I finish with only little precious time to spare. If I screw up on one thing, I've lost. If I don't suture all the points in one master stroke, I'm finished, no matter how perfectly I did the rest.
It's be a lot nicer if you could give us just two more seconds. The line where I fail and or succeed is too close, ending up so that I fail just as I'm about to relievingly finish. I find that frustrating; if it's intended, I understand it's for difficulty, but I'd rather not have to do everything over and over until I can do it like a robot.
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It's odd how happy Tom sounds in this game. "Welcome to Die!"
That just makes it funny, though. I would only reccomend the eye laser thing not being directed through the platform into your feet. I've had that happen several times, when it seemed the beam wasn't hitting me at all.
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